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Welcome to your Pokémon Black and White in-game tier list! The goal of the list is to rank every Pokémon at Unova in among those six tiers, from S to E, each vaguely ascertaining its viability. The major factor under which each is ranked is efficiency; a Pokémon that is effective supplies quicker and simpler solutions to major battles, which include Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in higher ranks, such as fast and A, are considered very effective, while those in lower tiers, like E and D, are considered not quite efficient.

Which are the tiers?

You’ll find 6 tiers in this list:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Exactly why is a Pokémon at a specific tier?

Pokémon are ranked under the following 5 factors:

  • Availability: This really is how ancient a Pokémon becomes available at the game and just how difficult it is to find (read: experience rate). Does this require significant backtracking, need HM motions, or just have a low experience rate? This includes backtracking to renew the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. When a Pokémon has better studying, it is often regarded as a higher position.
  • Stats: Even a Pokémon’s stat distribution is crucial for its success. Does the Pokémon have a stat distribution that matches its movepool along with typing? If a Pokémon has a stat supply that favors the two its own typing and movepool, it’ll often be higher on the grade list. Generally, a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is crucial. What moves does the Pokémon naturally get and could possibly get? Unlike with previous games, TMs are of infinite use and thus have no opportunity cost. With that being said, if a Pokémon wants a TM found at a detour away from the main path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be hauled down a little.
  • Important Battles: Important battles consist of Gym Leaders, both the Elite 4, and the closing battles with N and Ghetsis. How does the Pokémon bring about these battles? A Pokémon that contributes to many significant battles will frequently be seen higher than those that don’t.

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What applications is that the player allowed to use?

The player is allowed to use any valid means inside the capsule for completing the game economically. The participant is only permitted to trade to evolve Pokémon and not to receive outside help differently. Remember that items have opportunity costs associated with them and may negatively give rise to some Pokémon’s position if it takes plenty of objects, including two or more.

Under what conditions were Pokémon tested?

Each Pokémon was analyzed and ranked under these additional conditions:

  • Each Pokémon was usually on par with all the major Trainers’ levels, in most outleveling their genius by two amounts. Reasonable levels in the Elite Four normally vary between 48-50.
  • Most tests were done with five-member teams, though it is especially more best to run four or less, since they will gain more expertise and easily outlevel opponents.
  • Lucky Egg was completely permitted and needed for larger teams to achieve ideal levels.
  • Across the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re utilized to reach the aforementioned levels for your Elite Four when using larger groups.
  • Tampering with the clock to get items or Pokémon which are only available in particular seasons has been completely permitted and did not negatively influence some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for the Pokémon’s viability.

S-Tier

Reserved for Pokémon that possess the greatest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the amount of attacks used against them, and function with minimal dependence on things to conquer opponents at similar levels. These Pokémon typically appear ahead of the late-game, and also any flaws they are completely composed by their own advantages.

Darumaka

  • Entry: Early-game (40 percent chance to appear at Route 4).
  • Typing: Conserve Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for neutral damage and can be hit super efficiently just by Clay.
  • Forged: Darumaka is decently fast, and its own high Attack buffed up by Hustle lets it hit every foe hard; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it strikes even more difficult, is far quicker, and has enough bulk to take impartial hits well and also avoid OHKOs from super successful moves.
  • Movepool: It locates Fire Punch at level 22, Belly Drum (which it can safely set up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon development, also Superpower is heard at level 47. Burgh and Elesa shed to Darumaka, though it needs Eviolite for the two. As a Darmanitan, it ignites all of the additional Gym Leaders, with Drayden/Iris falling into Belly Drum. At the Elite Four, it can use Belly Drum plans again to sweep all Marshal. It’s useful against N and Ghetsis, the latter being swept if you use Substitute and X Speed at conjuction with Belly Drum.
  • Additional Remarks: Though Hustle might be bothersome, but the majority of the misses aren’t deadly; it does not stop Darumaka from being among the greatest options for an effective streak of their games.
  • Typing: Very few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception. Its Ground typing provides it with the immunity to Elesa’s Volt Switch, while its development’s Steel typing provides it with greater matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: As a Drilbur, it’s a great Attack stat and great Speed, but its majority isn’t as impressive. As an Excadrill, it gains a significant boost in Strike and HP, allowing it to endure most neutral and a few super powerful moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
  • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying on Fury Swipes. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be educated X-Scissor and Heal through TMs. Excadrill can sweep the whole Elite Four without Marshal simply by using Swords Dance once. It’s also capable of donating majorly from West and Ghetsis (particularly if you’re playing in Black, as it can use N’s Zekrom as installation bait).
  • Additional Remarks: Drilbur should be evolved at par 33 to learn Earthquake a bit earlier, which is fostered with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and consequently is highly suggested to catch, even if the approach is annoying.

Scraggy

  • Availability: Early-game (20% chance to look in Route 4).
  • Typing: Though it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and all the Elite Four members barring Marshal.
  • Stats: Scraggy has good defensive and Attack stats, and this is buffed by Eviolite. Its Speed will gradually cause it troubles since a Scrafty, however, you need to have Speed EVs into outspeed some slower threats.
  • Movepool: its just STAB movement is Faint Attack until it learns Brick Split at level 20. It may be educated Payback at level 23 to take advantage of its reduced rate. High Jump Kick at level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it can be taught Setup and Stone Slide.
  • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Though It needs Eviolite for them as a Scraggy. In addition, it does well against each Elite Four member bar Marshal and is useful against West and Ghetsis.
  • Additional Comments: The combination of a strong movepool and great typing that simplifies a good deal of major competitions makes Scraggy a very good selection for a series of those matches. Always use one with Moxie over Shed SkinCare.

    Reserved for Pokémon whose efficacy concerning completing the game is thought of as somewhat high. Pokémon in this tier have the ability to OHKO or even 2HKO a lot of foes and aren’t too reliant on items to succeed, but they either have some visible flaws that hurt their efficacy or possess their viability counterbalanced with a late entrance.

    Archen

    • Availability: Mid-game (Get Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying offers it five weaknesses, though only Rock is common. Archen’s only actual losing matchup is from Elesa; it is good elsewhere.
    • Stats: Archen has excellent Attack coupled with great Speed and Special Strike, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 offenses with great 110 Speed. The two Pokémon needs to be careful though, since their Defeatist ability summarizes their offenses in 50% or less HP.
    • Movepool: It begins with Ancient Power (you’re able to instruct Rock Tomb via TM) and finds Acrobatics (its very best movement ) three levels afterwards at 28 to replace Pluck. Dig, Focus Blast, and Dragon Claw are options, but the line will largely be using Acrobatics.
    • Major Battles: The line’s sheer power means it works well in most major battles save Elesa, although it must stay healthy to prevent Defeatist. Against end-game threats, if it does not OHKO a foe, that foe will often come close to knocking it to Defeatist range (a good deal are 2HKOed from Acrobatics).
    • Added Remarks: Archen is one of the most powerful Pokémon to use, but Defeatist holds it back.

    Axew

    • Entry: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is just resisted by the rare metal registering. Ice- and – Dragon-types which are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, since it resists GrassFire, Fire, Water, and Electric.
    • Stats: It owns really higher Attack (particularly as Haxorus), decent Speed, and acceptable defensive stats. However, since an Axew, it is a small bit delicate. It learns Dragon Dance at level 32 and Swords Dance at level 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating coverage as Haxorus.
    • Important Battles: You must possess Fraxure for Brycen. It’s capable of crossing all significant fights that are left (such as Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 along with N and Ghetsis due to its rotating coverage.
    • Additional Comments: Regardless of arriving late, Axew is a good Pokémon to utilize, as it can sweep every major struggle left, with Mold Breaker being the preferred ability. Its policy for example Brick Break, Rock Slide, and X-Scissor can be rotated to suit major battles. Its Slow experience expansion rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% likelihood of experience in outer portion of Pinwheel Forest).
    • Typing: Struggling strikes common Standard – and Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super efficiently.
    • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, however it is a little bit slow. Timburr’s Special Defense is pretty low too.
    • Movepool: It will initially rely Low Kick and Rock Throw. In Addition, it learns Brick Break and Payback from TM.
    • Major Battles: It does well against Lenora and can do well against Burgh if it’s evolved at that point. In addition, it can lead to Elesa and sweep the rest of the Gym Leaders.
    • Additional Remarks: Conkeldurr stays useful before the Pokémon League, in which it drops off due to adverse matchups. However, Conkeldurr still strikes roughly 1/3 of end-game with its STAB strikes. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, because they have the identical ability, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share precisely the same level up learnset.

    Lillipup

    • Availability: Early-game (Route 1 from levels 2-4 at a 50% encounter rate).
    • Typing: The line’s members are Normal-types and impartial against everything save Shauntal, whose Ghost-types are immune, and Marshal, who hits the line super effectively.
    • Stats: The Lillipup line has solid stats except for Special Attack, with Stoutland having 100 Attack, 80 Speed and 85/90/90 bulk. Return through TM at Nimbasa City is your line’s greatest STAB attack as soon as they possess high friendship, and the Setup TM may be handy to boost offensive stats.
    • Major Battles: The Lillipup lineup includes a good showing in all significant battles, as few competitions resist Normal, and Ghost- as well as also the rare Steel-types are managed by Crunch and Dig. Setup can help the line sweep a few fights out of Elesa onward.
    • Added Remarks: Lillipup is consistently a great Pokémon to get Gym Leaders but is too reliant on Function Up fosters to do its job at the Pokémon League. Get the crucial Spirit capability as Lillipup, as it turns into Intimidate as a Herdier forward, allowing the lineup take bodily strikes better.

    Oshawott

    • Entrance: Starter, Nuvema Town.
    • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has mixed attackers with typical Speed and good majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf in the future. The line also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn could be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is handled with Megahorn, and also the line can conquer Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You can TM Blizzard for Drayden/Iris, however it’s expensive.
    • Additional Remarks: Oshawott is the very best newcomer to select, as its own Water typing and powerful moves make it more consistent in important fights compared to other starters.
    • Typing: Water typing is great for many Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
    • Stats: The actors have all round fantastic stats, most notably 98 crimes and 101 Hurry.
    • Movepool: Water Gun becomes the fantastic Scald at par 22. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
    • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile with STAB attacks. TM coverage manages nearly everything else.
    • Additional Remarks: Panpour’s Water typing and wide coverage allow it to conquer most Gym Leaders, however it is still reliant on Work Up boosts for the Pokémon League. Evolve at par 22 after getting a Water Stone in Castelia City.

    Petilil

    • accessibility: Early-game (35 percent chance to show up at Inner Pinwheel Forest in White, accessible solely by commerce in Nacrene City in Black).
    • Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also frequent Bug- and even Poison-types generally pose a threat to it.
    • Stats: Petilil includes high Special Attack and great bulk. Lilligant has high Speed and Special Twist, using its Distinctive Defense also raised by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it will begin with. It learns Synthesis at level 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at par 46.
    • Important Battles: As a Lilligant, it may sweep every significant struggle by setting up Quiver Dance; however, in some cases, it should utilize Sleep Powder to acquire boosts safely. In addition, it needs a whole lot of fosters to take down a lot of teams which have Grass-resistant Poémon.
    • Additional Remarks: When it learns Giga Drain, evolve it before level 28. Sun Stone can be received from an Ace Trainer in a Nimbasa City construction. Though Petilil can overpower all significant fights, it requires a whole lot of Quiver Dance boosts to conquer resistant foes, as it depends solely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, you can trade a Cottonee to Dye in Nacrene City, which has a Modest character and the Chlorophyll ability, is currently at level 15, and has 20/20/20/31/20/20 IVs.
    • Stats: The Roggenrola line members are physical tanks, but they’re really slow. As a Gigalith, it has a great 135 Strike stat combined with high overall bulk.
    • Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at par 20. If you maintain it unevolved for 2 degrees, it selects up Rock Slide at level 27, which carries it to Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous can be educated via TMs.
    • Major Battles: The lineup is a fantastic choice for Lenora, Burgh, also (if it is the only Pokémon in the celebration so it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes neutral end-game targets with Stone Edge and manages N quite well, especially with putting up Iron Defense around Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter needing Earthquake.
    • Additional Remarks: Gigalith remains useful prior to the Pokémon League, in which it falls off due to unfavorable matchups and limited targets to hit with STAB moves.

    Sandile

    • Entry: Early-game (Course 4 from degrees 14-18 in a 40% encounter rate).
    • Typing: Ground / Dark provides the lineup benefits against Elesa, Shauntal, and Caitlin, however it’s average elsewhere.
    • Stats: Sandile and Krokorok have elevated Attack and Speed but dismal defenses. Krookodile has good 95/80/70 bulk, 117 Attack, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin with Bite, which can be more preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at par 28, that can be basic STAB moves. It is a good idea to hold off on evolving Krokorok for eight amounts to get Earthquake at level 48 instead of par 54 as Krookodile.
    • Important Battles: The Sandile lineup has a strong showing in all major battles, even ones in which it’s a drawback, as a result of Moxie and great Speed. It may sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are demanding for the line but still workable.
    • Added Comments: Krookodile is among the greatest late-game sweepers available, with its STAB moves having few replies. Moxie aids this and makes it amazingly effective when it has Earthquake.
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
    • Stats: Sawk’s high Strike and speed, coupled with decent bulk, make it an Fantastic sweeper
    • Movepool: Sawk upgrades from Dual Kick to Low Sweep to Brick Break to Close Combat throughout the game, together with TM moves like twist and Rock Slide providing useful coverage. Setup and Bulk Up at par 33 let Sawk improve its Strike.
    • Major Battles: Sawk wins conveniently against Lenora but needs Setup or Bulk Up to sweep most of the other Gyms.
    • Added Comments: Sawk is extremely effective from the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats do not hold up as well towards the end of the match. Sturdy is your favored ability although not required. Try to catch a Sawk at level 17 from dark bud to begin with Low Sweep.

    Throh

    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
    • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal along with Caitlin.
    • Stats: Throh possesses high Strike and HP and great Defense and Special Defense, but it’s pretty slow.
    • Movepool: It’ll have Seismic Toss upon being captured and, dependent on degree, Critical Throw (otherwise learned at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Volume Up comes in par 33 and Superpower at level 49. Payback through TM helps Throh do nicely against Shauntal.
    • Major Battles: Throh is actually useful against Lenora. In addition, it sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal faithfully, while Shauntal has her team trapped by Throh, without Cofagrigus, should you heal it up a couple of times. Additionally it is useful against N and Ghetsis, as it may take down a few of their Poémon readily.
    • Additional Comments: Throh is excellent for many major fights, but it is overall determined by many Bulk Up promotes, which becomes debatable at the Pokémon League. In White, you can get a flat 17 Throh fairly easily by entering dark grass with a flat 17 Pokémon in the guide and utilizing a Repel. Throh generally can set up just 2-3 Bulk Ups in the slightest, because its low rate means it will frequently have a strike before doing anything.

    B-Tier

    Reserved for Pokémon whose efficacy in terms of completing the game is regarded as high. Pokémon in this tier are able to OHKO or 2HKO a fair amount of foes and might call for a little bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but either have several flaws holding them back or are struck fairly late.

    Dwebble

    • Accessibility: Early-game (Desert Resort, 10 percent, amounts 20-22).
    • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (ordinary ), also Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, also, to a degree, N. It shouldn’t be utilized against Clay and Marshal.
    • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good overall bulk and good Attack, but is sluggish at foundation 45 Speed.
    • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms it into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s policy.
    • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga along with Volt Switch. The lineup beats Clay’s Krokorok and easily sweeps the last 3 Gyms with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky because of special motions, and Marshal is embarrassing because of Stone Edge. It can take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.
    • Added Remarks: Dwebble is a Pokémon with different excellent matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, although Shell Armor blocks crucial hits; both are terrific.

    Ferroseed

    • Availability: Late-game (20% chance to appear in Chargestone Cave).
    • Typing: Steel-type gives Ferroseed a large number of resistances, which are noteworthy in the battles against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it will make it good against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, however.
    • Stats: The Ferroseed line owns great surveillance and Special Defense, decent Attack, and very low Speed, making it usually move last.
    • It learns Power Whip upon development and Iron Brain at par 46 for greater PP. Payback may be heard naturally or via TM.

    • Major Battles: Ferroseed may do well from Skyla, however it requires a whole lot of Curse boosts to beat her. It also does good against Brycen and exceptionally well against Drayden/Iris. However, it struggles against Marshal.
    • Additional Comments: Ferroseed’s great typing makes it easy against many major struggles, but its reduced rate means it will always take a hit before doing something. It’s also reliant on Curse promotes to win matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.

    Joltik

    • Availability: Late-game (39% chance to appear in Chargestone Cave).
    • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves neutral. However, foes’ Rock and Fire policy will enter its way.
    • Stats: It’s good Special Attack and higher Speed (making Electro Ball useful), even though its bulk is not impressive.
    • Movepool: It includes scatter Bite and Electroweb upon becoming captured. It Needs to Be educated Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
    • At the Elite Four, it may contribute by simply taking out specific threats, but generally does not sweep.

    • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon which are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it is needed to achieve 91% precision on Thunder.

    Karrablast (Trade)

    • Availability: Mid-game (Route 6 at a 25% experience rate).
    • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out from the last 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
    • Stats: Excellent bulk of 70/105/105 and Attack of 135 create Escavalier an effective tank, even though base 20 Speed means it’ll always go second.
    • Movepool: Rough ancient, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, and Swords Dance in 52, with Slash and Return as policy.
    • Important Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
    • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has an area in virtually all remaining important battles. While the slow Speed can leave it open to standing and accepting hits continuously, the benefits it possesses make it rewarding. Make certain that you get a flat 26 or lesser Karrablast to get Fury Cutter. Reduce Skin is the favored ability as a Karrablast, as it becomes Battle Armor after evolving which assists Escavalier avoid significant strikes.

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